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375 lines
13 KiB
C#
375 lines
13 KiB
C#
1 year ago
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using System;
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using System.Collections.Generic;
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using UnityEngine.Pool;
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namespace UnityEngine.EventSystems
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{
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public static class ExecuteEvents
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{
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public delegate void EventFunction<T1>(T1 handler, BaseEventData eventData);
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public static T ValidateEventData<T>(BaseEventData data) where T : class
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{
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if ((data as T) == null)
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throw new ArgumentException(String.Format("Invalid type: {0} passed to event expecting {1}", data.GetType(), typeof(T)));
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return data as T;
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}
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private static readonly EventFunction<IPointerMoveHandler> s_PointerMoveHandler = Execute;
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private static void Execute(IPointerMoveHandler handler, BaseEventData eventData)
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{
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handler.OnPointerMove(ValidateEventData<PointerEventData>(eventData));
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}
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private static readonly EventFunction<IPointerEnterHandler> s_PointerEnterHandler = Execute;
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private static void Execute(IPointerEnterHandler handler, BaseEventData eventData)
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{
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handler.OnPointerEnter(ValidateEventData<PointerEventData>(eventData));
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}
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private static readonly EventFunction<IPointerExitHandler> s_PointerExitHandler = Execute;
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private static void Execute(IPointerExitHandler handler, BaseEventData eventData)
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{
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handler.OnPointerExit(ValidateEventData<PointerEventData>(eventData));
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}
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private static readonly EventFunction<IPointerDownHandler> s_PointerDownHandler = Execute;
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private static void Execute(IPointerDownHandler handler, BaseEventData eventData)
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{
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handler.OnPointerDown(ValidateEventData<PointerEventData>(eventData));
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}
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private static readonly EventFunction<IPointerUpHandler> s_PointerUpHandler = Execute;
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private static void Execute(IPointerUpHandler handler, BaseEventData eventData)
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{
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handler.OnPointerUp(ValidateEventData<PointerEventData>(eventData));
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}
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private static readonly EventFunction<IPointerClickHandler> s_PointerClickHandler = Execute;
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private static void Execute(IPointerClickHandler handler, BaseEventData eventData)
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{
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handler.OnPointerClick(ValidateEventData<PointerEventData>(eventData));
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}
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private static readonly EventFunction<IInitializePotentialDragHandler> s_InitializePotentialDragHandler = Execute;
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private static void Execute(IInitializePotentialDragHandler handler, BaseEventData eventData)
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{
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handler.OnInitializePotentialDrag(ValidateEventData<PointerEventData>(eventData));
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}
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private static readonly EventFunction<IBeginDragHandler> s_BeginDragHandler = Execute;
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private static void Execute(IBeginDragHandler handler, BaseEventData eventData)
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{
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handler.OnBeginDrag(ValidateEventData<PointerEventData>(eventData));
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}
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private static readonly EventFunction<IDragHandler> s_DragHandler = Execute;
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private static void Execute(IDragHandler handler, BaseEventData eventData)
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{
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handler.OnDrag(ValidateEventData<PointerEventData>(eventData));
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}
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private static readonly EventFunction<IEndDragHandler> s_EndDragHandler = Execute;
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private static void Execute(IEndDragHandler handler, BaseEventData eventData)
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{
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handler.OnEndDrag(ValidateEventData<PointerEventData>(eventData));
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}
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private static readonly EventFunction<IDropHandler> s_DropHandler = Execute;
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private static void Execute(IDropHandler handler, BaseEventData eventData)
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{
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handler.OnDrop(ValidateEventData<PointerEventData>(eventData));
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}
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private static readonly EventFunction<IScrollHandler> s_ScrollHandler = Execute;
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private static void Execute(IScrollHandler handler, BaseEventData eventData)
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{
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handler.OnScroll(ValidateEventData<PointerEventData>(eventData));
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}
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private static readonly EventFunction<IUpdateSelectedHandler> s_UpdateSelectedHandler = Execute;
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private static void Execute(IUpdateSelectedHandler handler, BaseEventData eventData)
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{
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handler.OnUpdateSelected(eventData);
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}
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private static readonly EventFunction<ISelectHandler> s_SelectHandler = Execute;
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private static void Execute(ISelectHandler handler, BaseEventData eventData)
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{
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handler.OnSelect(eventData);
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}
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private static readonly EventFunction<IDeselectHandler> s_DeselectHandler = Execute;
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private static void Execute(IDeselectHandler handler, BaseEventData eventData)
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{
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handler.OnDeselect(eventData);
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}
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private static readonly EventFunction<IMoveHandler> s_MoveHandler = Execute;
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private static void Execute(IMoveHandler handler, BaseEventData eventData)
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{
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handler.OnMove(ValidateEventData<AxisEventData>(eventData));
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}
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private static readonly EventFunction<ISubmitHandler> s_SubmitHandler = Execute;
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private static void Execute(ISubmitHandler handler, BaseEventData eventData)
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{
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handler.OnSubmit(eventData);
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}
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private static readonly EventFunction<ICancelHandler> s_CancelHandler = Execute;
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private static void Execute(ICancelHandler handler, BaseEventData eventData)
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{
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handler.OnCancel(eventData);
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}
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public static EventFunction<IPointerMoveHandler> pointerMoveHandler
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{
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get { return s_PointerMoveHandler; }
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}
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public static EventFunction<IPointerEnterHandler> pointerEnterHandler
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{
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get { return s_PointerEnterHandler; }
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}
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public static EventFunction<IPointerExitHandler> pointerExitHandler
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{
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get { return s_PointerExitHandler; }
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}
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public static EventFunction<IPointerDownHandler> pointerDownHandler
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{
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get { return s_PointerDownHandler; }
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}
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public static EventFunction<IPointerUpHandler> pointerUpHandler
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{
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get { return s_PointerUpHandler; }
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}
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public static EventFunction<IPointerClickHandler> pointerClickHandler
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{
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get { return s_PointerClickHandler; }
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}
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public static EventFunction<IInitializePotentialDragHandler> initializePotentialDrag
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{
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get { return s_InitializePotentialDragHandler; }
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}
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public static EventFunction<IBeginDragHandler> beginDragHandler
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{
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get { return s_BeginDragHandler; }
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}
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public static EventFunction<IDragHandler> dragHandler
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{
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get { return s_DragHandler; }
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}
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public static EventFunction<IEndDragHandler> endDragHandler
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{
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get { return s_EndDragHandler; }
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}
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public static EventFunction<IDropHandler> dropHandler
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{
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get { return s_DropHandler; }
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}
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public static EventFunction<IScrollHandler> scrollHandler
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{
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get { return s_ScrollHandler; }
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}
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public static EventFunction<IUpdateSelectedHandler> updateSelectedHandler
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{
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get { return s_UpdateSelectedHandler; }
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}
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public static EventFunction<ISelectHandler> selectHandler
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{
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get { return s_SelectHandler; }
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}
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public static EventFunction<IDeselectHandler> deselectHandler
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{
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get { return s_DeselectHandler; }
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}
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public static EventFunction<IMoveHandler> moveHandler
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{
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get { return s_MoveHandler; }
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}
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public static EventFunction<ISubmitHandler> submitHandler
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{
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get { return s_SubmitHandler; }
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}
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public static EventFunction<ICancelHandler> cancelHandler
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{
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get { return s_CancelHandler; }
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}
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private static void GetEventChain(GameObject root, IList<Transform> eventChain)
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{
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eventChain.Clear();
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if (root == null)
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return;
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var t = root.transform;
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while (t != null)
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{
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eventChain.Add(t);
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t = t.parent;
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}
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}
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public static bool Execute<T>(GameObject target, BaseEventData eventData, EventFunction<T> functor) where T : IEventSystemHandler
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{
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var internalHandlers = ListPool<IEventSystemHandler>.Get();
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GetEventList<T>(target, internalHandlers);
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// if (s_InternalHandlers.Count > 0)
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// Debug.Log("Executinng " + typeof (T) + " on " + target);
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var internalHandlersCount = internalHandlers.Count;
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for (var i = 0; i < internalHandlersCount; i++)
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{
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T arg;
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try
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{
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arg = (T)internalHandlers[i];
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}
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catch (Exception e)
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{
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var temp = internalHandlers[i];
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Debug.LogException(new Exception(string.Format("Type {0} expected {1} received.", typeof(T).Name, temp.GetType().Name), e));
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continue;
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}
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try
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{
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functor(arg, eventData);
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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}
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}
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var handlerCount = internalHandlers.Count;
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ListPool<IEventSystemHandler>.Release(internalHandlers);
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return handlerCount > 0;
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}
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/// <summary>
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/// Execute the specified event on the first game object underneath the current touch.
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/// </summary>
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private static readonly List<Transform> s_InternalTransformList = new List<Transform>(30);
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public static GameObject ExecuteHierarchy<T>(GameObject root, BaseEventData eventData, EventFunction<T> callbackFunction) where T : IEventSystemHandler
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{
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GetEventChain(root, s_InternalTransformList);
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var internalTransformListCount = s_InternalTransformList.Count;
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for (var i = 0; i < internalTransformListCount; i++)
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{
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var transform = s_InternalTransformList[i];
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if (Execute(transform.gameObject, eventData, callbackFunction))
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return transform.gameObject;
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}
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return null;
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}
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private static bool ShouldSendToComponent<T>(Component component) where T : IEventSystemHandler
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{
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var valid = component is T;
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if (!valid)
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return false;
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var behaviour = component as Behaviour;
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if (behaviour != null)
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return behaviour.isActiveAndEnabled;
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return true;
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}
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/// <summary>
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/// Get the specified object's event event.
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/// </summary>
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private static void GetEventList<T>(GameObject go, IList<IEventSystemHandler> results) where T : IEventSystemHandler
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{
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// Debug.LogWarning("GetEventList<" + typeof(T).Name + ">");
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if (results == null)
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throw new ArgumentException("Results array is null", "results");
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if (go == null || !go.activeInHierarchy)
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return;
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var components = ListPool<Component>.Get();
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go.GetComponents(components);
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var componentsCount = components.Count;
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for (var i = 0; i < componentsCount; i++)
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{
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if (!ShouldSendToComponent<T>(components[i]))
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continue;
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// Debug.Log(string.Format("{2} found! On {0}.{1}", go, s_GetComponentsScratch[i].GetType(), typeof(T)));
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results.Add(components[i] as IEventSystemHandler);
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}
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ListPool<Component>.Release(components);
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// Debug.LogWarning("end GetEventList<" + typeof(T).Name + ">");
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}
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/// <summary>
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/// Whether the specified game object will be able to handle the specified event.
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/// </summary>
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public static bool CanHandleEvent<T>(GameObject go) where T : IEventSystemHandler
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{
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var internalHandlers = ListPool<IEventSystemHandler>.Get();
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GetEventList<T>(go, internalHandlers);
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var handlerCount = internalHandlers.Count;
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ListPool<IEventSystemHandler>.Release(internalHandlers);
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return handlerCount != 0;
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}
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/// <summary>
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/// Bubble the specified event on the game object, figuring out which object will actually receive the event.
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/// </summary>
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public static GameObject GetEventHandler<T>(GameObject root) where T : IEventSystemHandler
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{
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if (root == null)
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return null;
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Transform t = root.transform;
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while (t != null)
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{
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if (CanHandleEvent<T>(t.gameObject))
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return t.gameObject;
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t = t.parent;
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}
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return null;
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}
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}
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}
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