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64 lines
1.5 KiB
C#
64 lines
1.5 KiB
C#
1 year ago
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UnityEditor.Timeline
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{
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class ItemsGroup
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{
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readonly ITimelineItem[] m_Items;
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readonly ITimelineItem m_LeftMostItem;
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readonly ITimelineItem m_RightMostItem;
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public ITimelineItem[] items
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{
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get { return m_Items; }
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}
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public double start
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{
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get { return m_LeftMostItem.start; }
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set
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{
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var offset = value - m_LeftMostItem.start;
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foreach (var clip in m_Items)
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clip.start += offset;
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}
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}
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public double end
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{
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get { return m_RightMostItem.end; }
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}
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public ITimelineItem leftMostItem
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{
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get { return m_LeftMostItem; }
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}
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public ITimelineItem rightMostItem
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{
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get { return m_RightMostItem; }
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}
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public ItemsGroup(IEnumerable<ITimelineItem> items)
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{
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Debug.Assert(items != null && items.Any());
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m_Items = items.ToArray();
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m_LeftMostItem = null;
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m_RightMostItem = null;
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foreach (var item in m_Items)
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{
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if (m_LeftMostItem == null || item.start < m_LeftMostItem.start)
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m_LeftMostItem = item;
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if (m_RightMostItem == null || item.end > m_RightMostItem.end)
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m_RightMostItem = item;
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}
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}
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}
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}
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