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33 lines
993 B
C#
33 lines
993 B
C#
1 year ago
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using System.Collections;
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using System.Reflection;
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using UnityEngine.TestTools;
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namespace UnityEditor.TestTools.TestRunner
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{
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internal class EditModePcHelper : TestCommandPcHelper
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{
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public override void SetEnumeratorPC(IEnumerator enumerator, int pc)
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{
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GetPCFieldInfo(enumerator).SetValue(enumerator, pc);
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}
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public override int GetEnumeratorPC(IEnumerator enumerator)
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{
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if (enumerator == null)
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{
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return 0;
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}
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return (int)GetPCFieldInfo(enumerator).GetValue(enumerator);
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}
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private FieldInfo GetPCFieldInfo(IEnumerator enumerator)
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{
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var field = enumerator.GetType().GetField("$PC", BindingFlags.NonPublic | BindingFlags.Instance);
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if (field == null) // Roslyn
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field = enumerator.GetType().GetField("<>1__state", BindingFlags.NonPublic | BindingFlags.Instance);
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return field;
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}
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}
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}
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