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23 lines
648 B
C#
23 lines
648 B
C#
1 year ago
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using System;
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using UnityEditor.Networking.PlayerConnection;
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using UnityEngine;
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using UnityEngine.Networking.PlayerConnection;
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using UnityEngine.TestRunner.TestLaunchers;
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namespace UnityEditor.TestTools.TestRunner
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{
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[Serializable]
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internal class RemoteTestResultReciever
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{
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public void RunStarted(MessageEventArgs messageEventArgs)
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{
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}
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public void RunFinished(MessageEventArgs messageEventArgs)
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{
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EditorConnection.instance.Send(PlayerConnectionMessageIds.quitPlayerMessageId, null, messageEventArgs.playerId);
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EditorConnection.instance.DisconnectAll();
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}
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}
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}
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