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24 lines
1.1 KiB
C#
24 lines
1.1 KiB
C#
1 year ago
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using System.Text;
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namespace UnityEditor.TestTools.TestRunner
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{
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internal class PlayerLauncherBuildOptions
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{
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public BuildPlayerOptions BuildPlayerOptions;
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public string PlayerDirectory;
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public override string ToString()
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{
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var str = new StringBuilder();
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str.AppendLine("locationPathName = " + BuildPlayerOptions.locationPathName);
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str.AppendLine("target = " + BuildPlayerOptions.target);
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str.AppendLine("scenes = " + string.Join(", ", BuildPlayerOptions.scenes));
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str.AppendLine("assetBundleManifestPath = " + BuildPlayerOptions.assetBundleManifestPath);
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str.AppendLine("options.Development = " + ((BuildPlayerOptions.options & BuildOptions.Development) != 0));
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str.AppendLine("options.AutoRunPlayer = " + ((BuildPlayerOptions.options & BuildOptions.AutoRunPlayer) != 0));
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str.AppendLine("options.ForceEnableAssertions = " + ((BuildPlayerOptions.options & BuildOptions.ForceEnableAssertions) != 0));
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return str.ToString();
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}
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}
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}
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