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using UnityEditor;
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namespace Unity.PlasticSCM.Editor
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{
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internal static class VCSPlugin
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{
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internal static bool IsEnabled()
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{
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return GetVersionControl() == "PlasticSCM";
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}
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internal static void Disable()
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{
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SetVersionControl("Visible Meta Files");
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AssetDatabase.SaveAssets();
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}
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static string GetVersionControl()
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{
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#if UNITY_2020_1_OR_NEWER
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return VersionControlSettings.mode;
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#else
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return EditorSettings.externalVersionControl;
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#endif
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}
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static void SetVersionControl(string versionControl)
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{
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#if UNITY_2020_1_OR_NEWER
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VersionControlSettings.mode = versionControl;
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#else
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EditorSettings.externalVersionControl = versionControl;
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#endif
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}
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}
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}
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