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using System;
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using UnityEditor;
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namespace Unity.PlasticSCM.Editor.UI
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{
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public class CooldownWindowDelayer
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{
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internal static bool IsUnitTesting { get; set; }
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public CooldownWindowDelayer(Action action, double cooldownSeconds)
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{
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mAction = action;
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mCooldownSeconds = cooldownSeconds;
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}
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public void Ping()
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{
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if (IsUnitTesting)
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{
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mAction();
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return;
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}
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if (mIsOnCooldown)
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{
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RefreshCooldown();
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return;
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}
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StartCooldown();
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}
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void RefreshCooldown()
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{
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mIsOnCooldown = true;
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mSecondsOnCooldown = mCooldownSeconds;
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}
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void StartCooldown()
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{
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mLastUpdateTime = EditorApplication.timeSinceStartup;
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EditorApplication.update += OnUpdate;
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RefreshCooldown();
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}
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void EndCooldown()
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{
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EditorApplication.update -= OnUpdate;
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mIsOnCooldown = false;
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mAction();
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}
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void OnUpdate()
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{
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double updateTime = EditorApplication.timeSinceStartup;
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double deltaSeconds = updateTime - mLastUpdateTime;
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mSecondsOnCooldown -= deltaSeconds;
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if (mSecondsOnCooldown < 0)
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EndCooldown();
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mLastUpdateTime = updateTime;
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}
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readonly Action mAction;
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readonly double mCooldownSeconds;
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double mLastUpdateTime;
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bool mIsOnCooldown;
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double mSecondsOnCooldown;
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}
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}
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