You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
|
using UnityEditor.PackageManager;
|
|
|
|
|
|
|
|
|
|
using Unity.PlasticSCM.Editor.AssetUtils.Processor;
|
|
|
|
|
|
|
|
|
|
namespace Unity.PlasticSCM.Editor.AssetUtils
|
|
|
|
|
{
|
|
|
|
|
internal static class RefreshAsset
|
|
|
|
|
{
|
|
|
|
|
internal static void BeforeLongAssetOperation()
|
|
|
|
|
{
|
|
|
|
|
UnityEditor.AssetDatabase.DisallowAutoRefresh();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
internal static void AfterLongAssetOperation()
|
|
|
|
|
{
|
|
|
|
|
UnityEditor.AssetDatabase.AllowAutoRefresh();
|
|
|
|
|
|
|
|
|
|
UnityAssetDatabase();
|
|
|
|
|
|
|
|
|
|
// Client is an API to interact with package manager
|
|
|
|
|
// Client.Resolve() will resolve any pending packages added or removed from the project.
|
|
|
|
|
// https://docs.unity3d.com/ScriptReference/PackageManager.Client.html
|
|
|
|
|
Client.Resolve();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
internal static void UnityAssetDatabase()
|
|
|
|
|
{
|
|
|
|
|
UnityEditor.AssetDatabase.Refresh(
|
|
|
|
|
UnityEditor.ImportAssetOptions.Default);
|
|
|
|
|
|
|
|
|
|
UnityEditor.VersionControl.Provider.ClearCache();
|
|
|
|
|
|
|
|
|
|
AssetPostprocessor.SetIsRepaintInspectorNeededAfterAssetDatabaseRefresh();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
internal static void VersionControlCache()
|
|
|
|
|
{
|
|
|
|
|
UnityEditor.VersionControl.Provider.ClearCache();
|
|
|
|
|
|
|
|
|
|
RepaintInspector.All();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|