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48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
1 year ago
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Graphics
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{
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[Category("RegressionTest")]
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[Description("CoveredBugID = 1395695, CoveredBugDescription = \"RectMask2D hides all content when parented from other display to first dislpay in the Game view window\"")]
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public class RectMask2DReparentedToDifferentCanvas
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{
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GameObject m_GameObjectA;
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GameObject m_GameObjectB;
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Canvas m_CanvasA;
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Canvas m_CanvasB;
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RectMask2D m_Mask;
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[SetUp]
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public void TestSetup()
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{
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m_GameObjectA = new GameObject("Canvas A");
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m_GameObjectB = new GameObject("Canvas B");
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m_CanvasA = m_GameObjectA.AddComponent<Canvas>();
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m_CanvasB = m_GameObjectB.AddComponent<Canvas>();
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var rectMaskGameObject = new GameObject("RectMask2D");
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m_Mask = rectMaskGameObject.AddComponent<RectMask2D>();
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}
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[TearDown]
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public void TearDown()
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{
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Object.DestroyImmediate(m_Mask.gameObject);
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Object.DestroyImmediate(m_GameObjectA);
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Object.DestroyImmediate(m_GameObjectB);
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}
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[Test]
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public void ReparentingRectMask2D_UpdatesCanvas()
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{
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m_Mask.transform.SetParent(m_GameObjectA.transform);
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Assert.AreSame(m_CanvasA, m_Mask.Canvas);
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m_Mask.transform.SetParent(m_GameObjectB.transform);
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Assert.AreSame(m_CanvasB, m_Mask.Canvas, "Expected Canvas to be updated after parent changed.");
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}
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}
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}
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