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# Installing Code Coverage
Before you install the package, make sure you have no errors in the [Console](https://docs.unity3d.com/Manual/Console.html) window (in red text).
## From the Unity Package Manager
Use the [Unity Package Manager](https://docs.unity3d.com/Packages/com.unity.package-manager-ui@latest) to find and install the Code Coverage package.
![Install Code Coverage package](images/install_package.png)
Alternatively, use the **Add (+)** dropdown and select **Add package from git URL...** or **Add package by name...** and type `com.unity.testtools.codecoverage`.
![Install Code Coverage package from URL](images/install_package_url.png)
To verify that Code Coverage has been installed correctly, open the Code Coverage window (go to **Window** > **Analysis** > **Code Coverage**). If you don't see the **Code Coverage** menu item, then Code Coverage did not install correctly.
## Manually from the Package Manifest
You can also install the Code Coverage package manually. To do this, add a reference to Code Coverage in your project's `Packages/manifest.json` file. There are two ways you can reference a specific version of the Code Coverage package, depending on how you use it.
### Using a production version of the package
You can point the Package Manager at a publicly available version. To do this manually, add it to `manifest.json`:
```json
"dependencies": {
//...
"com.unity.testtools.codecoverage":"<full version number>"
}
```
### Using a local clone of the package
If you want to use a cloned version of the package, you can point the Package Manager at a local folder as the package location:
```json
"dependencies": {
//...
"com.unity.testtools.codecoverage":"file:path/to/package/root"
}
```
To verify that Code Coverage has been installed correctly, open the Code Coverage window (go to **Window** > **Analysis** > **Code Coverage**). If you don't see the **Code Coverage** menu item, then Code Coverage did not install correctly.