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91 lines
2.5 KiB
C#
91 lines
2.5 KiB
C#
1 year ago
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using System;
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namespace UnityEngine.Timeline
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{
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/// <summary>
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/// Describes the timeline features supported by a clip
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/// </summary>
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[Flags]
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public enum ClipCaps
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{
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/// <summary>
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/// No features are supported.
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/// </summary>
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None = 0,
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/// <summary>
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/// The clip supports loops.
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/// </summary>
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Looping = 1 << 0,
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/// <summary>
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/// The clip supports clip extrapolation.
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/// </summary>
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Extrapolation = 1 << 1,
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/// <summary>
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/// The clip supports initial local times greater than zero.
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/// </summary>
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ClipIn = 1 << 2,
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/// <summary>
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/// The clip supports time scaling.
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/// </summary>
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SpeedMultiplier = 1 << 3,
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/// <summary>
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/// The clip supports blending between clips.
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/// </summary>
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Blending = 1 << 4,
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/// <summary>
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/// The clip supports time scaling, and sets the default trim mode in the editor to scale the clip
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/// (speed multiplier) when the start/end of the clip is trimmed.
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/// </summary>
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AutoScale = 1 << 5 | SpeedMultiplier,
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/// <summary>
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/// All features are supported.
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/// </summary>
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All = ~None
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}
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static class TimelineClipCapsExtensions
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{
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public static bool SupportsLooping(this TimelineClip clip)
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{
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return clip != null && (clip.clipCaps & ClipCaps.Looping) != ClipCaps.None;
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}
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public static bool SupportsExtrapolation(this TimelineClip clip)
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{
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return clip != null && (clip.clipCaps & ClipCaps.Extrapolation) != ClipCaps.None;
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}
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public static bool SupportsClipIn(this TimelineClip clip)
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{
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return clip != null && (clip.clipCaps & ClipCaps.ClipIn) != ClipCaps.None;
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}
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public static bool SupportsSpeedMultiplier(this TimelineClip clip)
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{
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return clip != null && (clip.clipCaps & ClipCaps.SpeedMultiplier) != ClipCaps.None;
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}
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public static bool SupportsBlending(this TimelineClip clip)
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{
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return clip != null && (clip.clipCaps & ClipCaps.Blending) != ClipCaps.None;
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}
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public static bool HasAll(this ClipCaps caps, ClipCaps flags)
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{
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return (caps & flags) == flags;
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}
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public static bool HasAny(this ClipCaps caps, ClipCaps flags)
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{
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return (caps & flags) != 0;
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}
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}
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}
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