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28 lines
743 B
C#

1 year ago
using UnityEditor;
using UnityEngine;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class DrawUserIcon
{
static internal void ForPendingChangesTab(string commentText)
{
Rect rect = BuildUserIconAreaRect(commentText, 35f);
GUI.DrawTexture(rect, Images.GetEmptyGravatar());
}
static Rect BuildUserIconAreaRect(string commentText, float sizeOfImage)
{
GUIStyle commentTextAreaStyle = UnityStyles.PendingChangesTab.CommentTextArea;
Rect result = GUILayoutUtility.GetRect(sizeOfImage, sizeOfImage); // Needs to be a square
result.x = commentTextAreaStyle.margin.left;
return result;
}
}
}