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20 lines
377 B
C#

1 year ago
using UnityEditor;
using Unity.PlasticSCM.Editor.UI;
namespace Unity.PlasticSCM.Editor
{
internal class ProjectWindow
{
internal static void Repaint()
{
EditorWindow projectWindow = FindEditorWindow.ProjectWindow();
if (projectWindow == null)
return;
projectWindow.Repaint();
}
}
}