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237 lines
7.8 KiB
C#

1 year ago
using System;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
using Codice.Client.Common.Connection;
using Codice.CM.Common;
using Unity.PlasticSCM.Editor.AssetMenu;
using Unity.PlasticSCM.Editor.AssetsOverlays;
using Unity.PlasticSCM.Editor.AssetsOverlays.Cache;
using Unity.PlasticSCM.Editor.AssetUtils.Processor;
using Unity.PlasticSCM.Editor.CollabMigration;
using Unity.PlasticSCM.Editor.Inspector;
using Unity.PlasticSCM.Editor.ProjectDownloader;
using Unity.PlasticSCM.Editor.SceneView;
using Unity.PlasticSCM.Editor.UI;
namespace Unity.PlasticSCM.Editor
{
/// <summary>
/// The Plastic SCM plugin for Unity editor.
/// </summary>
[InitializeOnLoad]
public static class PlasticPlugin
{
/// <summary>
/// Invoked when notification status changed.
/// </summary>
public static event Action OnNotificationUpdated = delegate { };
internal static IAssetStatusCache AssetStatusCache
{
get { return mAssetStatusCache; }
}
internal static WorkspaceOperationsMonitor WorkspaceOperationsMonitor
{
get { return mWorkspaceOperationsMonitor; }
}
internal static PlasticConnectionMonitor ConnectionMonitor
{
get { return mPlasticConnectionMonitor; }
}
internal static bool IsUnitTesting { get; set; }
static PlasticPlugin()
{
CloudProjectDownloader.Initialize();
MigrateCollabProject.Initialize();
EditorDispatcher.Initialize();
if (!FindWorkspace.HasWorkspace(ApplicationDataPath.Get()))
return;
if (!PlasticPluginIsEnabledPreference.IsEnabled())
return;
CooldownWindowDelayer cooldownInitializeAction = new CooldownWindowDelayer(
Enable, UnityConstants.PLUGIN_DELAYED_INITIALIZE_INTERVAL);
cooldownInitializeAction.Ping();
}
/// <summary>
/// Open the Plastic SCM window.
/// Also, it enables the plugin IsEnabled preference if it is disabled.
/// </summary>
public static void OpenPlasticWindowDisablingOfflineModeIfNeeded()
{
// It's pending to rename the OpenPlasticWindowDisablingOfflineModeIfNeeded
// method to OpenPlasticWindowAndEnablePluginIfNeeded. We cannot do it now
// because it's a public method and this rename breaks the API validation
// check. We will do it when we change the major version number to v3.0.0.
if (!PlasticPluginIsEnabledPreference.IsEnabled())
{
PlasticPluginIsEnabledPreference.Enable();
Enable();
}
ShowWindow.Plastic();
}
/// <summary>
/// Get the plugin status icon.
/// </summary>
public static Texture GetPluginStatusIcon()
{
return PlasticNotification.GetIcon(mNotificationStatus);
}
internal static void Enable()
{
if (mIsEnabled)
return;
mIsEnabled = true;
PlasticApp.InitializeIfNeeded();
if (!FindWorkspace.HasWorkspace(ApplicationDataPath.Get()))
return;
EnableForWorkspace();
}
internal static void EnableForWorkspace()
{
if (mIsEnabledForWorkspace)
return;
WorkspaceInfo wkInfo = FindWorkspace.InfoForApplicationPath(
ApplicationDataPath.Get(), PlasticGui.Plastic.API);
if (wkInfo == null)
return;
mIsEnabledForWorkspace = true;
PlasticApp.SetWorkspace(wkInfo);
HandleCredsAliasAndServerCert.InitializeHostUnreachableExceptionListener(
mPlasticConnectionMonitor);
bool isGluonMode = PlasticGui.Plastic.API.IsGluonWorkspace(wkInfo);
mAssetStatusCache = new AssetStatusCache(wkInfo, isGluonMode);
PlasticAssetsProcessor plasticAssetsProcessor = new PlasticAssetsProcessor();
mWorkspaceOperationsMonitor = BuildWorkspaceOperationsMonitor(
plasticAssetsProcessor, isGluonMode);
mWorkspaceOperationsMonitor.Start();
AssetsProcessors.Enable(
wkInfo.ClientPath, plasticAssetsProcessor, mAssetStatusCache);
AssetMenuItems.Enable(
wkInfo, mAssetStatusCache);
DrawAssetOverlay.Enable(
wkInfo.ClientPath, mAssetStatusCache);
DrawInspectorOperations.Enable(
wkInfo.ClientPath, mAssetStatusCache);
DrawSceneOperations.Enable(
wkInfo.ClientPath, mWorkspaceOperationsMonitor, mAssetStatusCache);
Task.Run(() => EnsureServerConnection(wkInfo, mPlasticConnectionMonitor));
}
internal static void Disable()
{
if (!mIsEnabled)
return;
try
{
PlasticApp.Dispose();
if (!mIsEnabledForWorkspace)
return;
mWorkspaceOperationsMonitor.Stop();
AssetsProcessors.Disable();
AssetMenuItems.Disable();
DrawAssetOverlay.Disable();
DrawInspectorOperations.Disable();
DrawSceneOperations.Disable();
}
finally
{
mIsEnabled = false;
mIsEnabledForWorkspace = false;
}
}
internal static void SetNotificationStatus(
PlasticWindow plasticWindow,
PlasticNotification.Status status)
{
mNotificationStatus = status;
plasticWindow.SetupWindowTitle(status);
if (OnNotificationUpdated != null)
OnNotificationUpdated.Invoke();
}
static WorkspaceOperationsMonitor BuildWorkspaceOperationsMonitor(
PlasticAssetsProcessor plasticAssetsProcessor,
bool isGluonMode)
{
WorkspaceOperationsMonitor result = new WorkspaceOperationsMonitor(
PlasticGui.Plastic.API, plasticAssetsProcessor, isGluonMode);
plasticAssetsProcessor.SetWorkspaceOperationsMonitor(result);
return result;
}
static void EnsureServerConnection(
WorkspaceInfo wkInfo,
PlasticConnectionMonitor plasticConnectionMonitor)
{
if (IsUnitTesting)
return;
RepositorySpec repSpec = PlasticGui.Plastic.API.GetRepositorySpec(wkInfo);
plasticConnectionMonitor.SetRepositorySpecForEventTracking(repSpec);
try
{
// set the PlasticConnectionMonitor initially to have a valid connection
// then check that the server connection is valid. If failed, we call
// PlasticConnectionMonitor.OnConnectionError that fires the Plugin disable
// and the reconnection mechanism
plasticConnectionMonitor.SetAsConnected();
if (!PlasticGui.Plastic.API.CheckServerConnection(repSpec.Server))
throw new Exception(string.Format("Failed to connect to {0}", repSpec.Server));
}
catch (Exception ex)
{
plasticConnectionMonitor.OnConnectionError(ex, repSpec.Server);
}
}
static PlasticNotification.Status mNotificationStatus;
static AssetStatusCache mAssetStatusCache;
static WorkspaceOperationsMonitor mWorkspaceOperationsMonitor;
static PlasticConnectionMonitor mPlasticConnectionMonitor = new PlasticConnectionMonitor();
static bool mIsEnabled;
static bool mIsEnabledForWorkspace;
}
}