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27 lines
611 B
C#

1 year ago
using UnityEngine;
using Unity.PlasticSCM.Editor.UI;
namespace Unity.PlasticSCM.Editor
{
internal static class PlasticNotification
{
internal enum Status
{
None,
IncomingChanges,
Conflicts
}
internal static Texture GetIcon(Status status)
{
if (status == Status.IncomingChanges)
return Images.GePlasticNotifyIncomingIcon();
if (status == Status.Conflicts)
return Images.GetPlasticNotifyConflictIcon();
return Images.GetPlasticViewIcon();
}
}
}