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using PlasticGui.WorkspaceWindow;
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namespace Unity.PlasticSCM.Editor.Developer
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{
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internal class GenericProgress
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{
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internal GenericProgress(WorkspaceWindow workspaceWindow)
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{
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mWorkspaceWindow = workspaceWindow;
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mWorkspaceWindow.Progress.CanCancelProgress = false;
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}
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internal void RefreshProgress(ProgressData progressData)
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{
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var progress = mWorkspaceWindow.Progress;
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progress.ProgressHeader = progressData.Status;
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progress.TotalProgressMessage = progressData.Details;
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progress.TotalProgressPercent = progressData.ProgressValue / 100f;
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}
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WorkspaceWindow mWorkspaceWindow;
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}
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}
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