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252 lines
7.9 KiB
C#

1 year ago
using System;
using UnityEditor;
using UnityEngine;
using PlasticGui;
using Unity.PlasticSCM.Editor.AssetsOverlays.Cache;
using Unity.PlasticSCM.Editor.AssetUtils;
using Unity.PlasticSCM.Editor.UI;
namespace Unity.PlasticSCM.Editor.AssetsOverlays
{
internal static class DrawAssetOverlay
{
internal static void Enable(
string wkPath,
IAssetStatusCache assetStatusCache)
{
if (mIsEnabled)
return;
mWkPath = wkPath;
mAssetStatusCache = assetStatusCache;
mIsEnabled = true;
mRepaintProjectWindow = ProjectWindow.Repaint;
EditorApplication.projectWindowItemOnGUI += OnProjectWindowItemGUI;
mRepaintProjectWindow();
}
internal static void Disable()
{
mIsEnabled = false;
EditorApplication.projectWindowItemOnGUI -= OnProjectWindowItemGUI;
mRepaintProjectWindow();
mWkPath = null;
mAssetStatusCache = null;
}
internal static void ClearCache()
{
if (mAssetStatusCache != null)
mAssetStatusCache.Clear();
mRepaintProjectWindow();
}
internal static string GetStatusString(AssetStatus assetStatus)
{
if (ClassifyAssetStatus.IsPrivate(assetStatus))
return PlasticLocalization.GetString(
PlasticLocalization.Name.Private);
if (ClassifyAssetStatus.IsIgnored(assetStatus))
return PlasticLocalization.GetString(
PlasticLocalization.Name.StatusIgnored);
if (ClassifyAssetStatus.IsAdded(assetStatus))
return PlasticLocalization.GetString(
PlasticLocalization.Name.StatusAdded);
if (ClassifyAssetStatus.IsConflicted(assetStatus))
return PlasticLocalization.GetString(
PlasticLocalization.Name.StatusConflicted);
if (ClassifyAssetStatus.IsDeletedOnServer(assetStatus))
return PlasticLocalization.GetString(
PlasticLocalization.Name.StatusDeletedOnServer);
if (ClassifyAssetStatus.IsLockedRemote(assetStatus))
return PlasticLocalization.GetString(
PlasticLocalization.Name.StatusLockedRemote);
if (ClassifyAssetStatus.IsOutOfDate(assetStatus))
return PlasticLocalization.GetString(
PlasticLocalization.Name.StatusOutOfDate);
if (ClassifyAssetStatus.IsLocked(assetStatus))
return PlasticLocalization.GetString(
PlasticLocalization.Name.StatusLockedMe);
if (ClassifyAssetStatus.IsCheckedOut(assetStatus))
return PlasticLocalization.GetString(
PlasticLocalization.Name.StatusCheckout);
return string.Empty;
}
internal static string GetTooltipText(
AssetStatus statusValue,
LockStatusData lockStatusData)
{
string statusText = GetStatusString(statusValue);
if (lockStatusData == null)
return statusText;
// example:
// Changed by:
// * dani_pen@hotmail.com
// * workspace wkLocal"
char bulletCharacter = '\u25cf';
string line1 = PlasticLocalization.GetString(
PlasticLocalization.Name.AssetOverlayTooltipStatus, statusText);
string line2 = string.Format("{0} {1}",
bulletCharacter,
lockStatusData.LockedBy);
string line3 = string.Format("{0} {1}",
bulletCharacter,
PlasticLocalization.GetString(
PlasticLocalization.Name.AssetOverlayTooltipWorkspace,
lockStatusData.WorkspaceName));
return string.Format(
"{0}" + Environment.NewLine +
"{1}" + Environment.NewLine +
"{2}",
line1,
line2,
line3);
}
static void OnProjectWindowItemGUI(string guid, Rect selectionRect)
{
if (string.IsNullOrEmpty(guid))
return;
if (Event.current.type != EventType.Repaint)
return;
string fullPath = AssetsPath.GetFullPathUnderWorkspace.
ForGuid(mWkPath, guid);
if (fullPath == null)
return;
AssetStatus assetStatus = mAssetStatusCache.GetStatus(fullPath);
LockStatusData lockStatusData =
ClassifyAssetStatus.IsLockedRemote(assetStatus) ?
mAssetStatusCache.GetLockStatusData(fullPath) :
null;
string tooltipText = GetTooltipText(
assetStatus,
lockStatusData);
DrawOverlayIcon.ForStatus(
selectionRect,
assetStatus,
tooltipText);
}
internal static class DrawOverlayIcon
{
internal static void ForStatus(
Rect selectionRect,
AssetStatus status,
string tooltipText)
{
Texture overlayIcon = GetOverlayIcon(status);
if (overlayIcon == null)
return;
Rect overlayRect = OverlayRect.GetOverlayRect(
selectionRect,
OVERLAY_ICON_OFFSET);
GUI.DrawTexture(
overlayRect, overlayIcon, ScaleMode.ScaleToFit);
Rect tooltipRect = GetTooltipRect(selectionRect, overlayRect);
GUI.Label(tooltipRect, new GUIContent(string.Empty, tooltipText));
}
internal static Texture GetOverlayIcon(AssetStatus assetStatus)
{
if (ClassifyAssetStatus.IsPrivate(assetStatus))
return Images.GetPrivatedOverlayIcon();
if (ClassifyAssetStatus.IsIgnored(assetStatus))
return Images.GetIgnoredOverlayIcon();
if (ClassifyAssetStatus.IsAdded(assetStatus))
return Images.GetAddedOverlayIcon();
if (ClassifyAssetStatus.IsConflicted(assetStatus))
return Images.GetConflictedOverlayIcon();
if (ClassifyAssetStatus.IsDeletedOnServer(assetStatus))
return Images.GetDeletedRemoteOverlayIcon();
if (ClassifyAssetStatus.IsLockedRemote(assetStatus))
return Images.GetLockedRemoteOverlayIcon();
if (ClassifyAssetStatus.IsOutOfDate(assetStatus))
return Images.GetOutOfSyncOverlayIcon();
if (ClassifyAssetStatus.IsLocked(assetStatus))
return Images.GetLockedLocalOverlayIcon();
if (ClassifyAssetStatus.IsCheckedOut(assetStatus))
return Images.GetCheckedOutOverlayIcon();
return null;
}
static Rect Inflate(Rect rect, float width, float height)
{
return new Rect(
rect.x - width,
rect.y - height,
rect.width + 2f * width,
rect.height + 2f * height);
}
static Rect GetTooltipRect(
Rect selectionRect,
Rect overlayRect)
{
if (selectionRect.width > selectionRect.height)
{
return overlayRect;
}
return Inflate(overlayRect, 3f, 3f);
}
}
static Action mRepaintProjectWindow;
static bool mIsEnabled;
static IAssetStatusCache mAssetStatusCache;
static string mWkPath;
const float OVERLAY_ICON_OFFSET = 20f;
}
}