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26 lines
684 B
C#

1 year ago
namespace UnityEngine.EventSystems
{
/// <summary>
/// Event Data associated with Axis Events (Controller / Keyboard).
/// </summary>
public class AxisEventData : BaseEventData
{
/// <summary>
/// Raw input vector associated with this event.
/// </summary>
public Vector2 moveVector { get; set; }
/// <summary>
/// MoveDirection for this event.
/// </summary>
public MoveDirection moveDir { get; set; }
public AxisEventData(EventSystem eventSystem)
: base(eventSystem)
{
moveVector = Vector2.zero;
moveDir = MoveDirection.None;
}
}
}