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55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
1 year ago
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using NUnit.Framework.Interfaces;
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using UnityEngine.TestTools.NUnitExtensions;
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namespace UnityEngine.TestTools.Utils
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{
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internal class PlayerTestAssemblyProvider
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{
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private IAssemblyLoadProxy m_AssemblyLoadProxy;
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private readonly List<string> m_AssembliesToLoad;
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//Cached until domain reload
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private static List<IAssemblyWrapper> m_LoadedAssemblies;
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internal PlayerTestAssemblyProvider(IAssemblyLoadProxy assemblyLoadProxy, List<string> assembliesToLoad)
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{
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m_AssemblyLoadProxy = assemblyLoadProxy;
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m_AssembliesToLoad = assembliesToLoad;
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LoadAssemblies();
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}
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public List<IAssemblyWrapper> GetUserAssemblies()
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{
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return m_LoadedAssemblies;
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}
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private void LoadAssemblies()
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{
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if (m_LoadedAssemblies != null)
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{
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return;
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}
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m_LoadedAssemblies = new List<IAssemblyWrapper>();
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foreach (var userAssembly in m_AssembliesToLoad)
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{
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IAssemblyWrapper a;
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try
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{
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a = m_AssemblyLoadProxy.Load(userAssembly);
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}
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catch (FileNotFoundException)
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{
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continue;
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}
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if (a != null)
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m_LoadedAssemblies.Add(a);
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}
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}
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}
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}
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