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29 lines
1.2 KiB
C#
29 lines
1.2 KiB
C#
1 year ago
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using System.Collections;
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namespace UnityEngine.TestTools
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{
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/// <summary>
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/// In an Edit Mode test, you can use `IEditModeTestYieldInstruction` interface to implement your own instruction. There are also a couple of commonly used implementations available:
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/// - [EnterPlayMore](https://docs.unity3d.com/Packages/com.unity.test-framework@1.1/api/UnityEngine.TestTools.EnterPlayMode.html)
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/// - <see cref = "ExitPlayMode"/>
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/// - <see cref = "RecompileScripts"/>
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/// - <see cref = "WaitForDomainReload"/>
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/// </summary>
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public interface IEditModeTestYieldInstruction
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{
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/// <summary>
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/// Whether or not the instruction expects a domain reload to occur.
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/// </summary>
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bool ExpectDomainReload { get; }
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/// <summary>
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/// Whether or not the instruction expects the Unity Editor to be in **Play Mode**.
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/// </summary>
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bool ExpectedPlaymodeState { get; }
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/// <summary>
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/// Used to define multi-frame operations performed when instantiating a yield instruction.
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/// </summary>
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/// <returns>Enumerable collection of operations to perform.</returns>
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IEnumerator Perform();
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}
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}
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