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23 lines
862 B
C#

1 year ago
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace Timeline.Samples
{
// Timeline track that supports changing the game time
// The TimeDilation track demonstrates how to
// * Support blended and/or extrapolated clips.
// * Support changing a Unity static variable from timeline.
[TrackColor(0.855f, 0.8623f, 0.87f)]
[TrackClipType(typeof(TimeDilationPlayableAsset))]
public class TimeDilationTrack : TrackAsset
{
// Creates a runtime instance of the track, represented by a PlayableBehaviour.
// The runtime instance performs mixing on the timeline clips.
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
{
return ScriptPlayable<TimeDilationMixerBehaviour>.Create(graph, inputCount);
}
}
}