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43 lines
1.2 KiB
C#

1 year ago
namespace UnityEditor.Timeline
{
class TimelineActiveMode : TimelineMode
{
public TimelineActiveMode()
{
headerState = new HeaderState
{
breadCrumb = TimelineModeGUIState.Enabled,
options = TimelineModeGUIState.Enabled,
sequenceSelector = TimelineModeGUIState.Enabled
};
trackOptionsState = new TrackOptionsState
{
newButton = TimelineModeGUIState.Enabled,
editAsAssetButton = TimelineModeGUIState.Hidden
};
mode = TimelineModes.Active;
}
public override bool ShouldShowTimeCursor(WindowState state)
{
return true;
}
public override bool ShouldShowPlayRange(WindowState state)
{
return state.playRangeEnabled;
}
public override TimelineModeGUIState ToolbarState(WindowState state)
{
return TimelineModeGUIState.Enabled;
}
public override TimelineModeGUIState TrackState(WindowState state)
{
return TimelineModeGUIState.Enabled;
}
}
}