|
|
|
|
/*---------------------------------------------------------------------------------------------
|
|
|
|
|
* Copyright (c) Microsoft Corporation. All rights reserved.
|
|
|
|
|
* Licensed under the MIT License. See License.txt in the project root for license information.
|
|
|
|
|
*--------------------------------------------------------------------------------------------*/
|
|
|
|
|
|
|
|
|
|
using System;
|
|
|
|
|
using UnityEditor;
|
|
|
|
|
using UnityEditor.Compilation;
|
|
|
|
|
|
|
|
|
|
namespace Microsoft.Unity.VisualStudio.Editor
|
|
|
|
|
{
|
|
|
|
|
internal static class UnityInstallation
|
|
|
|
|
{
|
|
|
|
|
public static bool IsMainUnityEditorProcess
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
#if UNITY_2020_2_OR_NEWER
|
|
|
|
|
if (UnityEditor.AssetDatabase.IsAssetImportWorkerProcess())
|
|
|
|
|
return false;
|
|
|
|
|
#elif UNITY_2019_3_OR_NEWER
|
|
|
|
|
if (UnityEditor.Experimental.AssetDatabaseExperimental.IsAssetImportWorkerProcess())
|
|
|
|
|
return false;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if UNITY_2021_1_OR_NEWER
|
|
|
|
|
if (UnityEditor.MPE.ProcessService.level == UnityEditor.MPE.ProcessLevel.Secondary)
|
|
|
|
|
return false;
|
|
|
|
|
#elif UNITY_2020_2_OR_NEWER
|
|
|
|
|
if (UnityEditor.MPE.ProcessService.level == UnityEditor.MPE.ProcessLevel.Slave)
|
|
|
|
|
return false;
|
|
|
|
|
#elif UNITY_2020_1_OR_NEWER
|
|
|
|
|
if (global::Unity.MPE.ProcessService.level == global::Unity.MPE.ProcessLevel.UMP_SLAVE)
|
|
|
|
|
return false;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private static readonly Lazy<bool> _lazyIsInSafeMode = new Lazy<bool>(() =>
|
|
|
|
|
{
|
|
|
|
|
// internal static extern bool isInSafeMode { get {} }
|
|
|
|
|
var ieu = typeof(EditorUtility);
|
|
|
|
|
var pinfo = ieu.GetProperty("isInSafeMode", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
|
|
|
|
|
if (pinfo == null)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
return Convert.ToBoolean(pinfo.GetValue(null));
|
|
|
|
|
});
|
|
|
|
|
public static bool IsInSafeMode => _lazyIsInSafeMode.Value;
|
|
|
|
|
public static Version LatestLanguageVersionSupported(Assembly assembly)
|
|
|
|
|
{
|
|
|
|
|
#if UNITY_2020_2_OR_NEWER
|
|
|
|
|
if (assembly?.compilerOptions != null && Version.TryParse(assembly.compilerOptions.LanguageVersion, out var result))
|
|
|
|
|
return result;
|
|
|
|
|
|
|
|
|
|
// if parsing fails, we know at least we have support for 8.0
|
|
|
|
|
return new Version(8, 0);
|
|
|
|
|
#else
|
|
|
|
|
return new Version(7, 3);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|