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73 lines
1.9 KiB
C#
73 lines
1.9 KiB
C#
1 year ago
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using System;
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namespace Unity.VisualScripting
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{
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/// <summary>
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/// Returns a constant value defined from the editor.
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/// </summary>
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[SpecialUnit]
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public sealed class Literal : Unit
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{
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[Obsolete(Serialization.ConstructorWarning)]
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public Literal() : base() { }
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public Literal(Type type) : this(type, type.PseudoDefault()) { }
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public Literal(Type type, object value) : base()
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{
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Ensure.That(nameof(type)).IsNotNull(type);
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Ensure.That(nameof(value)).IsOfType(value, type);
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this.type = type;
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this.value = value;
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}
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// Shouldn't happen through normal use, but can happen
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// if deserialization fails to find the type
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// https://support.ludiq.io/communities/5/topics/1661-x
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public override bool canDefine => type != null;
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[SerializeAs(nameof(value))]
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private object _value;
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[Serialize]
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public Type type { get; internal set; }
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[DoNotSerialize]
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public object value
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{
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get => _value;
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set
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{
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Ensure.That(nameof(value)).IsOfType(value, type);
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_value = value;
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}
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}
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[DoNotSerialize]
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[PortLabelHidden]
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public ValueOutput output { get; private set; }
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protected override void Definition()
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{
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output = ValueOutput(type, nameof(output), (flow) => value).Predictable();
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}
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#region Analytics
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public override AnalyticsIdentifier GetAnalyticsIdentifier()
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{
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var aid = new AnalyticsIdentifier
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{
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Identifier = $"{GetType().FullName}({type.Name})",
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Namespace = type.Namespace,
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};
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aid.Hashcode = aid.Identifier.GetHashCode();
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return aid;
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}
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#endregion
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}
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}
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