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29 lines
788 B
C#

using NUnit.Framework;
using UnityEngine.UI;
using System.Reflection;
public class TestableImage : Image
{
public bool isOnPopulateMeshCalled = false;
public bool isGeometryUpdated = false;
// Hook into the mesh generation so we can do our check.
protected override void OnPopulateMesh(VertexHelper toFill)
{
base.OnPopulateMesh(toFill);
Assert.That(toFill.currentVertCount, Is.GreaterThan(0), "Expected the mesh to be filled but it was not. Should not have a mesh with zero vertices.");
isOnPopulateMeshCalled = true;
}
protected override void UpdateGeometry()
{
base.UpdateGeometry();
isGeometryUpdated = true;
}
public void GenerateImageData(VertexHelper vh)
{
OnPopulateMesh(vh);
}
}