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26 lines
669 B
C#

using System;
namespace Unity.VisualScripting
{
public sealed class UnitRelation : IUnitRelation
{
public UnitRelation(IUnitPort source, IUnitPort destination)
{
Ensure.That(nameof(source)).IsNotNull(source);
Ensure.That(nameof(destination)).IsNotNull(destination);
if (source.unit != destination.unit)
{
throw new NotSupportedException("Cannot create relations across nodes.");
}
this.source = source;
this.destination = destination;
}
public IUnitPort source { get; }
public IUnitPort destination { get; }
}
}