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Nhom6_Job19
/
Project
/
Library
/
PackageCache
/
com.unity.visualscripting@1...
/
Runtime
/
VisualScripting.State
/
StateExitReason.cs
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namespace
Unity.VisualScripting
{
public
enum
StateExitReason
{
Stop
,
Branch
,
AnyBranch
,
Forced
}
}
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