You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

171 lines
6.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine.Playables;
using UnityEngine.SceneManagement;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline.Analytics
{
class TimelineSceneInfo
{
public Dictionary<string, int> trackCount = new Dictionary<string, int>
{
{"ActivationTrack", 0},
{"AnimationTrack", 0},
{"AudioTrack", 0},
{"ControlTrack", 0},
{"PlayableTrack", 0},
{"UserType", 0},
{"Other", 0}
};
public Dictionary<string, int> userTrackTypesCount = new Dictionary<string, int>();
public HashSet<TimelineAsset> uniqueDirectors = new HashSet<TimelineAsset>();
public int numTracks = 0;
public int minDuration = int.MaxValue;
public int maxDuration = int.MinValue;
public int minNumTracks = int.MaxValue;
public int maxNumTracks = int.MinValue;
public int numRecorded = 0;
}
[Serializable]
struct TrackInfo
{
public string name;
public double percent;
}
[Serializable]
class TimelineEventInfo
{
public int num_timelines;
public int min_duration, max_duration;
public int min_num_tracks, max_num_tracks;
public double recorded_percent;
public List<TrackInfo> track_info = new List<TrackInfo>();
public string most_popular_user_track = string.Empty;
public TimelineEventInfo(TimelineSceneInfo sceneInfo)
{
num_timelines = sceneInfo.uniqueDirectors.Count;
min_duration = sceneInfo.minDuration;
max_duration = sceneInfo.maxDuration;
min_num_tracks = sceneInfo.minNumTracks;
max_num_tracks = sceneInfo.maxNumTracks;
recorded_percent = Math.Round(100.0 * sceneInfo.numRecorded / sceneInfo.numTracks, 1);
foreach (KeyValuePair<string, int> kv in sceneInfo.trackCount.Where(x => x.Value > 0))
{
track_info.Add(new TrackInfo()
{
name = kv.Key,
percent = Math.Round(100.0 * kv.Value / sceneInfo.numTracks, 1)
});
}
if (sceneInfo.userTrackTypesCount.Any())
{
most_popular_user_track = sceneInfo.userTrackTypesCount
.First(x => x.Value == sceneInfo.userTrackTypesCount.Values.Max()).Key;
}
}
public static bool IsUserType(Type t)
{
string nameSpace = t.Namespace;
return string.IsNullOrEmpty(nameSpace) || !nameSpace.StartsWith("UnityEngine.Timeline");
}
}
static class TimelineAnalytics
{
static TimelineSceneInfo _timelineSceneInfo = new TimelineSceneInfo();
class TimelineAnalyticsPreProcess : IPreprocessBuildWithReport
{
public int callbackOrder { get { return 0; } }
public void OnPreprocessBuild(BuildReport report)
{
_timelineSceneInfo = new TimelineSceneInfo();
}
}
class TimelineAnalyticsProcess : IProcessSceneWithReport
{
public int callbackOrder
{
get { return 0; }
}
public void OnProcessScene(Scene scene, BuildReport report)
{
var timelines = UnityEngine.Object.FindObjectsOfType<PlayableDirector>().Select(pd => pd.playableAsset).OfType<TimelineAsset>().Distinct();
foreach (var timeline in timelines)
{
if (_timelineSceneInfo.uniqueDirectors.Add(timeline))
{
_timelineSceneInfo.numTracks += timeline.flattenedTracks.Count();
_timelineSceneInfo.minDuration = Math.Min(_timelineSceneInfo.minDuration, (int)(timeline.duration * 1000));
_timelineSceneInfo.maxDuration = Math.Max(_timelineSceneInfo.maxDuration, (int)(timeline.duration * 1000));
_timelineSceneInfo.minNumTracks = Math.Min(_timelineSceneInfo.minNumTracks, timeline.flattenedTracks.Count());
_timelineSceneInfo.maxNumTracks = Math.Max(_timelineSceneInfo.maxNumTracks, timeline.flattenedTracks.Count());
foreach (var track in timeline.flattenedTracks)
{
string key = track.GetType().Name;
if (_timelineSceneInfo.trackCount.ContainsKey(key))
{
_timelineSceneInfo.trackCount[key]++;
}
else
{
if (TimelineEventInfo.IsUserType(track.GetType()))
{
_timelineSceneInfo.trackCount["UserType"]++;
if (_timelineSceneInfo.userTrackTypesCount.ContainsKey(key))
_timelineSceneInfo.userTrackTypesCount[key]++;
else
_timelineSceneInfo.userTrackTypesCount[key] = 1;
}
else
_timelineSceneInfo.trackCount["Other"]++;
}
if (track.clips.Any(x => x.recordable))
_timelineSceneInfo.numRecorded++;
else
{
var animationTrack = track as AnimationTrack;
if (animationTrack != null)
{
if (animationTrack.CanConvertToClipMode())
_timelineSceneInfo.numRecorded++;
}
}
}
}
}
}
}
class TimelineAnalyticsPostProcess : IPostprocessBuildWithReport
{
public int callbackOrder { get { return 0; } }
public void OnPostprocessBuild(BuildReport report)
{
if (_timelineSceneInfo.uniqueDirectors.Count > 0)
{
var timelineEvent = new TimelineEventInfo(_timelineSceneInfo);
EditorAnalytics.SendEventTimelineInfo(timelineEvent);
}
}
}
}
}