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135 lines
4.4 KiB
C#
135 lines
4.4 KiB
C#
using System;
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using UnityEngine;
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namespace UnityEditor.SettingsManagement
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{
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/// <summary>
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/// Register a static field of type IUserSetting with the UserSettingsProvider window.
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/// </summary>
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class UserSettingAttribute : Attribute
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{
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string m_Category;
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GUIContent m_Title;
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bool m_VisibleInSettingsProvider;
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/// <summary>
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/// Settings that are automatically scraped from assemblies are displayed in groups, organized by category.
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/// </summary>
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/// <value>
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/// The title of the group of settings that this setting will be shown under.
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/// </value>
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public string category
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{
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get { return m_Category; }
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}
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/// <value>
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/// The label to show for this setting.
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/// </value>
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public GUIContent title
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{
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get { return m_Title; }
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}
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/// <value>
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/// True if this field should be shown in the UserSettingsProvider interface, false if not.
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/// </value>
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public bool visibleInSettingsProvider
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{
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get { return m_VisibleInSettingsProvider; }
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}
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/// <summary>
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/// Register a static field as a setting. Field must be of a type implementing IUserSetting.
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/// </summary>
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public UserSettingAttribute()
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{
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m_VisibleInSettingsProvider = false;
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}
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/// <summary>
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/// Register a static field as a setting and create an entry in the UI. Field must be of a type implementing IUserSetting.
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/// </summary>
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public UserSettingAttribute(string category, string title, string tooltip = null)
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{
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m_Category = category;
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m_Title = new GUIContent(title, tooltip);
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m_VisibleInSettingsProvider = true;
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}
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}
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/// <summary>
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/// Register a field with Settings, but do not automatically create a property field in the SettingsProvider.
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/// Unlike UserSettingAttribute, this attribute is valid for instance properties as well as static. These values
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/// will not be shown in the SettingsProvider, but will have their stored values cleared when "Reset All" is invoked.
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/// </summary>
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class SettingsKeyAttribute : Attribute
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{
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string m_Key;
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SettingsScope m_Scope;
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/// <value>
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/// The key for this value.
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/// </value>
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public string key
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{
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get { return m_Key; }
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}
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/// <value>
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/// Where this setting is serialized.
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/// </value>
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public SettingsScope scope
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{
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get { return m_Scope; }
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}
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/// <summary>
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/// Register a field as a setting. This allows the UserSettingsProvider to reset it's value and display it's
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/// value in debugging modes.
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/// </summary>
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/// <param name="key">The setting key.</param>
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/// <param name="scope">The scope in which this setting is serialized.</param>
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public SettingsKeyAttribute(string key, SettingsScope scope = SettingsScope.Project)
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{
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m_Key = key;
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m_Scope = scope;
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}
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}
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/// <summary>
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/// UserSettingBlock allows you add a section of settings to a category.
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/// </summary>
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[AttributeUsage(AttributeTargets.Method)]
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public sealed class UserSettingBlockAttribute : Attribute
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{
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string m_Category;
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/// <summary>
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/// Settings that are automatically scraped from assemblies are displayed in groups, organized by category.
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/// </summary>
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/// <value>
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/// The title of the group of settings that this setting will be shown under.
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/// </value>
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public string category
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{
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get { return m_Category; }
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}
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/// <summary>
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/// Register a static method for a callback in the UserSettingsProvider editor under a category.
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/// <code>
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/// [UserSettingBlock("General")]
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/// static void GeneralSettings(string[] searchContext) {}
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/// </code>
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/// </summary>
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/// <param name="category">The title of the group of settings that this setting will be shown under.</param>
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public UserSettingBlockAttribute(string category)
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{
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m_Category = category;
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}
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}
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}
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