{ "name": "com.unity.timeline", "displayName": "Timeline", "version": "1.6.5", "unity": "2019.3", "keywords": [ "unity", "animation", "editor", "timeline", "tools" ], "description": "Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects.", "dependencies": { "com.unity.modules.director": "1.0.0", "com.unity.modules.animation": "1.0.0", "com.unity.modules.audio": "1.0.0", "com.unity.modules.particlesystem": "1.0.0" }, "relatedPackages": { "com.unity.timeline.tests": "1.6.5" }, "_upm": { "changelog": "### Fixed\n\n- Fixed issue where modifying curves on an animation clip did not trigger an evaluation of the graph when the Timeline Window is hidden. (TB-117)\n- Fixed an issue where the Timeline Window's UI would not update until the user clicked in the window if the TimelineAsset's file contents were changed on disk, such as during a version control operation (TB-46)" }, "upmCi": { "footprint": "b8271968619d88d048088928de28cd1f186b121a" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.timeline@1.6/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/com.unity.timeline.git", "type": "git", "revision": "4ed67a7e62ce940db3d44dc5eca8fade1c664aed" }, "samples": [ { "displayName": "Customization Samples", "description": "This sample demonstrates how to create custom timeline tracks, clips, markers and actions.", "path": "Samples~/Customization" }, { "displayName": "Gameplay Sequence Demo", "description": "This sample demonstrates how Timeline can be used to create a small in-game moment, using built-in Timeline tracks.", "path": "Samples~/GameplaySequenceDemo" } ] }