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20 lines
624 B
C#
20 lines
624 B
C#
1 year ago
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using JetBrains.Annotations;
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namespace Unity.VisualScripting
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{
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/// <summary>
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/// Set a StateGraphAsset to a StateMachine
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/// </summary>
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[TypeIcon(typeof(StateGraph))]
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public class SetStateGraph : SetGraph<StateGraph, StateGraphAsset, StateMachine>
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{
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/// <summary>
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/// The type of object that handles the graph.
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/// </summary>
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[Serialize, Inspectable, UnitHeaderInspectable, UsedImplicitly]
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public StateGraphContainerType containerType { get; set; }
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protected override bool isGameObject => containerType == StateGraphContainerType.GameObject;
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}
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}
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