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32 lines
859 B
C#
32 lines
859 B
C#
1 year ago
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using System;
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namespace UnityEngine.Timeline
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{
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/// <summary>
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/// Use these flags to specify the notification behaviour.
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/// </summary>
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/// <see cref="UnityEngine.Playables.INotification"/>
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[Flags]
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[Serializable]
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public enum NotificationFlags : short
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{
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/// <summary>
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/// Use this flag to send the notification in Edit Mode.
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/// </summary>
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/// <remarks>
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/// Sent on discontinuous jumps in time.
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/// </remarks>
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TriggerInEditMode = 1 << 0,
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/// <summary>
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/// Use this flag to send the notification if playback starts after the notification time.
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/// </summary>
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Retroactive = 1 << 1,
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/// <summary>
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/// Use this flag to send the notification only once when looping.
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/// </summary>
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TriggerOnce = 1 << 2,
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}
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}
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