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14 lines
348 B
C#

using UnityEditor;
namespace Unity.VisualScripting
{
public static class FlowDragAndDropUtility
{
public static bool AcceptsScript(IGraph graph)
{
// Can't drag a graph into itself
return DragAndDrop.objectReferences[0] is ScriptGraphAsset graphAsset && graph != graphAsset.graph;
}
}
}