You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
21 lines
982 B
C#
21 lines
982 B
C#
1 year ago
|
using UnityEngine;
|
||
|
using UnityEngine.Playables;
|
||
|
|
||
|
namespace UnityEngine.Timeline
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Implement this interface on a TrackAsset derived class to support layers
|
||
|
/// </summary>
|
||
|
public interface ILayerable
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Creates a mixer that blends track mixers.
|
||
|
/// </summary>
|
||
|
/// <param name="graph">The graph where the mixer playable will be added.</param>
|
||
|
/// <param name="go">The GameObject that requested the graph.</param>
|
||
|
/// <param name="inputCount">The number of inputs on the mixer. There should be an input for each playable from each clip.</param>
|
||
|
/// <returns>Returns a playable that is used as a mixer. If this method returns Playable.Null, it indicates that a layer mixer is not needed. In this case, a single track mixer blends all playables generated from all layers.</returns>
|
||
|
Playable CreateLayerMixer(PlayableGraph graph, GameObject go, int inputCount);
|
||
|
}
|
||
|
}
|