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using System;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TMPro
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{
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/// <summary>
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/// Table that contains the various font features available for the given font asset.
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/// </summary>
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[Serializable]
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public class TMP_FontFeatureTable
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{
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/// <summary>
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/// List that contains the glyph pair adjustment records.
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/// </summary>
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public List<TMP_GlyphPairAdjustmentRecord> glyphPairAdjustmentRecords
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{
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get { return m_GlyphPairAdjustmentRecords; }
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set { m_GlyphPairAdjustmentRecords = value; }
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}
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[SerializeField]
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internal List<TMP_GlyphPairAdjustmentRecord> m_GlyphPairAdjustmentRecords;
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/// <summary>
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///
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/// </summary>
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internal Dictionary<uint, TMP_GlyphPairAdjustmentRecord> m_GlyphPairAdjustmentRecordLookupDictionary;
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// =============================================
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// Constructor(s)
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// =============================================
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public TMP_FontFeatureTable()
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{
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m_GlyphPairAdjustmentRecords = new List<TMP_GlyphPairAdjustmentRecord>();
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m_GlyphPairAdjustmentRecordLookupDictionary = new Dictionary<uint, TMP_GlyphPairAdjustmentRecord>();
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}
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// =============================================
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// Utility Functions
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// =============================================
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/// <summary>
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/// Sort the glyph pair adjustment records by glyph index.
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/// </summary>
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public void SortGlyphPairAdjustmentRecords()
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{
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// Sort List of Kerning Info
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if (m_GlyphPairAdjustmentRecords.Count > 0)
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m_GlyphPairAdjustmentRecords = m_GlyphPairAdjustmentRecords.OrderBy(s => s.firstAdjustmentRecord.glyphIndex).ThenBy(s => s.secondAdjustmentRecord.glyphIndex).ToList();
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}
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}
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}
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