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using UnityEngine;
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public class FirstPersonLook : MonoBehaviour
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{
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[SerializeField]
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Transform character;
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public float sensitivity = 2;
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public float smoothing = 1.5f;
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Vector2 velocity;
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Vector2 frameVelocity;
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void Reset()
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{
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// Get the character from the FirstPersonMovement in parents.
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character = GetComponentInParent<FirstPersonMovement>().transform;
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}
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void Start()
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{
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// Lock the mouse cursor to the game screen.
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Cursor.lockState = CursorLockMode.Locked;
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}
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void Update()
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{
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// Get smooth velocity.
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Vector2 mouseDelta = new Vector2(Input.GetAxisRaw("Mouse X"), Input.GetAxisRaw("Mouse Y"));
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Vector2 rawFrameVelocity = Vector2.Scale(mouseDelta, Vector2.one * sensitivity);
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frameVelocity = Vector2.Lerp(frameVelocity, rawFrameVelocity, 1 / smoothing);
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velocity += frameVelocity;
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velocity.y = Mathf.Clamp(velocity.y, -90, 90);
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// Rotate camera up-down and controller left-right from velocity.
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transform.localRotation = Quaternion.AngleAxis(-velocity.y, Vector3.right);
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character.localRotation = Quaternion.AngleAxis(velocity.x, Vector3.up);
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}
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}
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