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282 lines
12 KiB
Plaintext
282 lines
12 KiB
Plaintext
1 year ago
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<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<asset>
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<contributor>
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<author>Blender User</author>
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<authoring_tool>Blender 3.6.1 commit date:2023-07-17, commit time:12:50, hash:8bda729ef4dc</authoring_tool>
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</contributor>
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<created>2023-07-21T20:51:18</created>
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<modified>2023-07-21T20:51:18</modified>
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<unit name="meter" meter="1"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_cameras>
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<camera id="Camera-camera" name="Camera">
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<optics>
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<technique_common>
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<perspective>
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<xfov sid="xfov">39.59775</xfov>
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<aspect_ratio>1.777778</aspect_ratio>
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<znear sid="znear">0.1</znear>
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<zfar sid="zfar">100</zfar>
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</perspective>
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</technique_common>
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</optics>
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<extra>
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<technique profile="blender">
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<shiftx sid="shiftx" type="float">0</shiftx>
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<shifty sid="shifty" type="float">0</shifty>
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<dof_distance sid="dof_distance" type="float">10</dof_distance>
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</technique>
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</extra>
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</camera>
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</library_cameras>
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<library_lights>
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<light id="Light-light" name="Light">
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<technique_common>
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<point>
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<color sid="color">1000 1000 1000</color>
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<constant_attenuation>1</constant_attenuation>
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<linear_attenuation>0</linear_attenuation>
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<quadratic_attenuation>0.00111109</quadratic_attenuation>
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</point>
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</technique_common>
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<extra>
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<technique profile="blender">
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<type sid="type" type="int">0</type>
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<flag sid="flag" type="int">0</flag>
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<mode sid="mode" type="int">1</mode>
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<gamma sid="blender_gamma" type="float">1</gamma>
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<red sid="red" type="float">1</red>
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<green sid="green" type="float">1</green>
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<blue sid="blue" type="float">1</blue>
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<shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
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<shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
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<shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
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<energy sid="blender_energy" type="float">1000</energy>
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<dist sid="blender_dist" type="float">29.99998</dist>
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<spotsize sid="spotsize" type="float">75</spotsize>
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<spotblend sid="spotblend" type="float">0.15</spotblend>
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<att1 sid="att1" type="float">0</att1>
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<att2 sid="att2" type="float">1</att2>
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<falloff_type sid="falloff_type" type="int">2</falloff_type>
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<clipsta sid="clipsta" type="float">0.04999995</clipsta>
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<clipend sid="clipend" type="float">30.002</clipend>
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<bias sid="bias" type="float">1</bias>
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<bufsize sid="bufsize" type="int">2880</bufsize>
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<samp sid="samp" type="int">3</samp>
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<buffers sid="buffers" type="int">1</buffers>
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<radius sid="radius" type="float">0.1</radius>
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<area_shape sid="area_shape" type="int">1</area_shape>
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<area_size sid="area_size" type="float">0.1</area_size>
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<area_sizey sid="area_sizey" type="float">0.1</area_sizey>
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<area_sizez sid="area_sizez" type="float">1</area_sizez>
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</technique>
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</extra>
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</light>
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</library_lights>
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<library_effects>
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<effect id="Material-effect">
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<profile_COMMON>
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<technique sid="common">
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<lambert>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<diffuse>
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<color sid="diffuse">0.8 0.8 0.8 1</color>
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</diffuse>
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<index_of_refraction>
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<float sid="ior">1.45</float>
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</index_of_refraction>
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</lambert>
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</technique>
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</profile_COMMON>
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</effect>
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<effect id="Material_001-effect">
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<profile_COMMON>
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<newparam sid="bklrmattrc_jpg-surface">
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<surface type="2D">
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<init_from>bklrmattrc_jpg</init_from>
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</surface>
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</newparam>
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<newparam sid="bklrmattrc_jpg-sampler">
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<sampler2D>
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<source>bklrmattrc_jpg-surface</source>
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</sampler2D>
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</newparam>
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<technique sid="common">
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<lambert>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<diffuse>
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<texture texture="bklrmattrc_jpg-sampler" texcoord="UVMap"/>
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</diffuse>
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<index_of_refraction>
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<float sid="ior">1.45</float>
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</index_of_refraction>
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</lambert>
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</technique>
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</profile_COMMON>
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</effect>
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<effect id="Material_002-effect">
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<profile_COMMON>
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<newparam sid="bklrmatsau_jpg-surface">
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<surface type="2D">
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<init_from>bklrmatsau_jpg</init_from>
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</surface>
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</newparam>
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<newparam sid="bklrmatsau_jpg-sampler">
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<sampler2D>
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<source>bklrmatsau_jpg-surface</source>
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</sampler2D>
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</newparam>
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<technique sid="common">
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<lambert>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<diffuse>
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<texture texture="bklrmatsau_jpg-sampler" texcoord="UVMap"/>
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</diffuse>
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<index_of_refraction>
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<float sid="ior">1.45</float>
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</index_of_refraction>
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</lambert>
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</technique>
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</profile_COMMON>
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</effect>
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<effect id="Material_003-effect">
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<profile_COMMON>
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<technique sid="common">
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<lambert>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<diffuse>
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<color sid="diffuse">0.8 0.8 0.8 1</color>
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</diffuse>
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<index_of_refraction>
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<float sid="ior">1.45</float>
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</index_of_refraction>
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</lambert>
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</technique>
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</profile_COMMON>
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</effect>
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</library_effects>
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<library_images>
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<image id="bklrmatsau_jpg" name="bklrmatsau_jpg">
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<init_from>bklrmatsau.jpg</init_from>
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</image>
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<image id="bklrmattrc_jpg" name="bklrmattrc_jpg">
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<init_from>bklrmattrc.jpg</init_from>
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</image>
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</library_images>
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<library_materials>
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<material id="Material-material" name="Material">
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<instance_effect url="#Material-effect"/>
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</material>
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<material id="Material_001-material" name="Material.001">
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<instance_effect url="#Material_001-effect"/>
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</material>
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<material id="Material_002-material" name="Material.002">
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<instance_effect url="#Material_002-effect"/>
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</material>
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<material id="Material_003-material" name="Material.003">
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<instance_effect url="#Material_003-effect"/>
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</material>
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</library_materials>
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<library_geometries>
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<geometry id="Cube-mesh" name="Cube">
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<mesh>
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<source id="Cube-mesh-positions">
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<float_array id="Cube-mesh-positions-array" count="24">1 1 1 1 1 -1 1 -1 1 1 -1 -1 -1 1 1 -1 1 -1 -1 -1 1 -1 -1 -1</float_array>
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<technique_common>
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<accessor source="#Cube-mesh-positions-array" count="8" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Cube-mesh-normals">
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<float_array id="Cube-mesh-normals-array" count="18">0 0 1 0 -1 0 -1 0 0 0 0 -1 1 0 0 0 1 0</float_array>
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<technique_common>
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<accessor source="#Cube-mesh-normals-array" count="6" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Cube-mesh-map-0">
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<float_array id="Cube-mesh-map-0-array" count="72">0.8138021 0.1513672 0.1380208 0.8242188 0.1614583 0.1660156 0.625 0.75 0.375 1 0.375 0.75 0.625 0 0.375 0.25 0.375 0 0.8072916 0.09277343 0.09505206 0.8173828 0.109375 0.08984375 0.5273438 0.6972656 0.4609375 0.8154297 0.4908854 0.6826172 0.625 0.25 0.375 0.5 0.375 0.25 0.8138021 0.1513672 0.7955729 0.8486328 0.1380208 0.8242188 0.625 0.75 0.625 1 0.375 1 0.625 0 0.625 0.25 0.375 0.25 0.8072916 0.09277343 0.8072916 0.8144531 0.09505206 0.8173828 0.5273438 0.6972656 0.5182292 0.8183594 0.4609375 0.8154297 0.625 0.25 0.625 0.5 0.375 0.5</float_array>
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<technique_common>
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<accessor source="#Cube-mesh-map-0-array" count="36" stride="2">
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="Cube-mesh-vertices">
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<input semantic="POSITION" source="#Cube-mesh-positions"/>
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</vertices>
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<triangles material="Material_001-material" count="4">
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<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="0"/>
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<p>4 0 0 2 0 1 0 0 2 0 4 12 3 4 13 1 4 14 4 0 18 6 0 19 2 0 20 0 4 30 2 4 31 3 4 32</p>
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</triangles>
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<triangles material="Material_002-material" count="2">
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<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="0"/>
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<p>1 3 9 7 3 10 5 3 11 1 3 27 3 3 28 7 3 29</p>
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</triangles>
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<triangles material="Material_003-material" count="6">
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<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="0"/>
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<p>2 1 3 7 1 4 3 1 5 6 2 6 5 2 7 7 2 8 4 5 15 1 5 16 5 5 17 2 1 21 6 1 22 7 1 23 6 2 24 4 2 25 5 2 26 4 5 33 0 5 34 1 5 35</p>
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</triangles>
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</mesh>
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</geometry>
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</library_geometries>
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<library_visual_scenes>
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<visual_scene id="Scene" name="Scene">
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<node id="Camera" name="Camera" type="NODE">
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<matrix sid="transform">0.6859207 -0.3240135 0.6515582 7.358891 0.7276763 0.3054208 -0.6141704 -6.925791 0 0.8953956 0.4452714 4.958309 0 0 0 1</matrix>
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<instance_camera url="#Camera-camera"/>
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</node>
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<node id="Light" name="Light" type="NODE">
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<matrix sid="transform">-0.2908646 -0.7711008 0.5663932 4.076245 0.9551712 -0.1998834 0.2183912 1.005454 -0.05518906 0.6045247 0.7946723 5.903862 0 0 0 1</matrix>
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<instance_light url="#Light-light"/>
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</node>
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<node id="Cube" name="Cube" type="NODE">
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<matrix sid="transform">4 0 0 0 0 5.5 0 0 0 0 0.5 0 0 0 0 1</matrix>
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<instance_geometry url="#Cube-mesh" name="Cube">
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<bind_material>
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<technique_common>
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<instance_material symbol="Material-material" target="#Material-material">
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<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
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</instance_material>
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<instance_material symbol="Material_001-material" target="#Material_001-material">
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<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
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</instance_material>
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<instance_material symbol="Material_002-material" target="#Material_002-material">
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<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
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</instance_material>
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<instance_material symbol="Material_003-material" target="#Material_003-material">
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<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
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</instance_material>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#Scene"/>
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</scene>
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</COLLADA>
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