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61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using System;
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using UnityEditor.TestTools.TestRunner.Api;
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namespace Microsoft.Unity.VisualStudio.Editor.Testing
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{
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[Serializable]
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internal class TestResultAdaptorContainer
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{
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public TestResultAdaptor[] TestResultAdaptors;
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}
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[Serializable]
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internal class TestResultAdaptor
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{
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public string Name;
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public string FullName;
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public int PassCount;
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public int FailCount;
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public int InconclusiveCount;
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public int SkipCount;
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public string ResultState;
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public string StackTrace;
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public TestStatusAdaptor TestStatus;
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public int Parent;
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public TestResultAdaptor(ITestResultAdaptor testResultAdaptor, int parent)
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{
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Name = testResultAdaptor.Name;
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FullName = testResultAdaptor.FullName;
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PassCount = testResultAdaptor.PassCount;
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FailCount = testResultAdaptor.FailCount;
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InconclusiveCount = testResultAdaptor.InconclusiveCount;
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SkipCount = testResultAdaptor.SkipCount;
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switch (testResultAdaptor.TestStatus)
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{
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case UnityEditor.TestTools.TestRunner.Api.TestStatus.Passed:
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TestStatus = TestStatusAdaptor.Passed;
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break;
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case UnityEditor.TestTools.TestRunner.Api.TestStatus.Skipped:
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TestStatus = TestStatusAdaptor.Skipped;
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break;
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case UnityEditor.TestTools.TestRunner.Api.TestStatus.Inconclusive:
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TestStatus = TestStatusAdaptor.Inconclusive;
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break;
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case UnityEditor.TestTools.TestRunner.Api.TestStatus.Failed:
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TestStatus = TestStatusAdaptor.Failed;
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break;
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}
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Parent = parent;
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}
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}
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}
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