You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
114 lines
3.4 KiB
C#
114 lines
3.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace Unity.VisualScripting
|
|
{
|
|
public sealed class ControlOutput : UnitPort<ControlInput, IUnitInputPort, ControlConnection>, IUnitControlPort, IUnitOutputPort
|
|
{
|
|
public ControlOutput(string key) : base(key) { }
|
|
|
|
public override IEnumerable<ControlConnection> validConnections => unit?.graph?.controlConnections.WithSource(this) ?? Enumerable.Empty<ControlConnection>();
|
|
|
|
public override IEnumerable<InvalidConnection> invalidConnections => unit?.graph?.invalidConnections.WithSource(this) ?? Enumerable.Empty<InvalidConnection>();
|
|
|
|
public override IEnumerable<ControlInput> validConnectedPorts => validConnections.Select(c => c.destination);
|
|
|
|
public override IEnumerable<IUnitInputPort> invalidConnectedPorts => invalidConnections.Select(c => c.destination);
|
|
|
|
public bool isPredictable
|
|
{
|
|
get
|
|
{
|
|
using (var recursion = Recursion.New(1))
|
|
{
|
|
return IsPredictable(recursion);
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool IsPredictable(Recursion recursion)
|
|
{
|
|
if (unit.isControlRoot)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (!recursion?.TryEnter(this) ?? false)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var isPredictable = unit.relations.WithDestination(this).Where(r => r.source is ControlInput).All(r => ((ControlInput)r.source).IsPredictable(recursion));
|
|
|
|
recursion?.Exit(this);
|
|
|
|
return isPredictable;
|
|
}
|
|
|
|
public bool couldBeEntered
|
|
{
|
|
get
|
|
{
|
|
if (!isPredictable)
|
|
{
|
|
throw new NotSupportedException();
|
|
}
|
|
|
|
if (unit.isControlRoot)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return unit.relations.WithDestination(this).Where(r => r.source is ControlInput).Any(r => ((ControlInput)r.source).couldBeEntered);
|
|
}
|
|
}
|
|
|
|
public ControlConnection connection => unit.graph?.controlConnections.SingleOrDefaultWithSource(this);
|
|
|
|
public override bool hasValidConnection => connection != null;
|
|
|
|
public override bool CanConnectToValid(ControlInput port)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public override void ConnectToValid(ControlInput port)
|
|
{
|
|
var source = this;
|
|
var destination = port;
|
|
|
|
source.Disconnect();
|
|
|
|
unit.graph.controlConnections.Add(new ControlConnection(source, destination));
|
|
}
|
|
|
|
public override void ConnectToInvalid(IUnitInputPort port)
|
|
{
|
|
ConnectInvalid(this, port);
|
|
}
|
|
|
|
public override void DisconnectFromValid(ControlInput port)
|
|
{
|
|
var connection = validConnections.SingleOrDefault(c => c.destination == port);
|
|
|
|
if (connection != null)
|
|
{
|
|
unit.graph.controlConnections.Remove(connection);
|
|
}
|
|
}
|
|
|
|
public override void DisconnectFromInvalid(IUnitInputPort port)
|
|
{
|
|
DisconnectInvalid(this, port);
|
|
}
|
|
|
|
public override IUnitPort CompatiblePort(IUnit unit)
|
|
{
|
|
if (unit == this.unit) return null;
|
|
|
|
return unit.controlInputs.FirstOrDefault();
|
|
}
|
|
}
|
|
}
|