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using UnityEditor.Timeline;
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namespace DocCodeExamples
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{
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class TimelineEditorExamples_HideAPI
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{
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void RefreshReasonExample()
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{
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#region declare-refreshReason
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TimelineEditor.Refresh(RefreshReason.ContentsModified | RefreshReason.SceneNeedsUpdate);
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#endregion
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}
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}
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}
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