using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class NewTextModify : MonoBehaviour { [SerializeField] private TextMeshProUGUI Name; public int Val = 0; private string s; void Start() { } private string to_string(int x) { s = ""; while(x > 0) { s = (char)('0' + x % 10) + s; x /= 10; } if (s == "") s = "0"; return s; } public void Init(int x) { if(x < 10) Name.text = '0' + to_string(x); else Name.text = to_string(x); return; } public int CurrentVal() { return Val; } public void ChangeValue(int x) { Val = x; } void Update() { } }