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150 lines
5.4 KiB
C#

1 year ago
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using NUnit.Framework;
using UnityEngine.EventSystems;
namespace UnityEngine.UI.Tests
{
public static class UIBehaviourExtensions
{
private static object InvokeMethodAndRethrow(Type type, Object obj, string methodName, params object[] args)
{
BindingFlags flags = BindingFlags.Default;
flags |= BindingFlags.Public;
flags |= BindingFlags.NonPublic;
if (obj != null)
flags |= BindingFlags.Instance;
else
flags |= BindingFlags.Static;
MethodInfo method;
try
{
// Attempt to get the method plainly at first
method = type.GetMethod(methodName, flags);
}
catch (AmbiguousMatchException)
{
// If it's ambiguous, then attempt to get it using its params (though nulls would mess things up).
method = type.GetMethod(methodName, flags, null, args.Select(a => a != null ? a.GetType() : null).Where(a => a != null).ToArray(), new ParameterModifier[0]);
}
Assert.NotNull(method, string.Format("Not method {0} found on object {1}", methodName, obj));
return method.Invoke(obj, args);
}
public static object InvokeMethodAndRethrow<T>(Object obj, string methodName, params object[] args)
{
return InvokeMethodAndRethrow(typeof(T), obj, methodName, args);
}
public static object InvokeMethodAndRethrow(Object obj, string methodName, params object[] args)
{
return InvokeMethodAndRethrow(obj.GetType(), obj, methodName, args);
}
public static void InvokeOnEnable(this UIBehaviour behaviour)
{
InvokeMethodAndRethrow(behaviour, "OnEnable");
}
public static void InvokeOnDisable(this UIBehaviour behaviour)
{
InvokeMethodAndRethrow(behaviour, "OnDisable");
}
public static void InvokeAwake(this UIBehaviour behaviour)
{
InvokeMethodAndRethrow(behaviour, "Awake");
}
public static void InvokeRebuild(this UIBehaviour behaviour, CanvasUpdate type)
{
InvokeMethodAndRethrow(behaviour, "Rebuild", type);
}
public static void InvokeLateUpdate(this UIBehaviour behaviour)
{
InvokeMethodAndRethrow(behaviour, "LateUpdate");
}
public static void InvokeUpdate(this UIBehaviour behaviour)
{
InvokeMethodAndRethrow(behaviour, "Update");
}
public static void InvokeOnRectTransformDimensionsChange(this UIBehaviour behaviour)
{
InvokeMethodAndRethrow(behaviour, "OnRectTransformDimensionsChange");
}
public static void InvokeOnCanvasGroupChanged(this UIBehaviour behaviour)
{
InvokeMethodAndRethrow(behaviour, "OnCanvasGroupChanged");
}
public static void InvokeOnDidApplyAnimationProperties(this UIBehaviour behaviour)
{
InvokeMethodAndRethrow(behaviour, "OnDidApplyAnimationProperties");
}
}
public static class SelectableExtensions
{
public static void InvokeOnPointerDown(this Selectable selectable, PointerEventData data)
{
UIBehaviourExtensions.InvokeMethodAndRethrow<Selectable>(selectable, "OnPointerDown", data);
}
public static void InvokeOnPointerUp(this Selectable selectable, PointerEventData data)
{
UIBehaviourExtensions.InvokeMethodAndRethrow<Selectable>(selectable, "OnPointerUp", data);
}
public static void InvokeOnPointerEnter(this Selectable selectable, PointerEventData data)
{
UIBehaviourExtensions.InvokeMethodAndRethrow<Selectable>(selectable, "OnPointerEnter", data);
}
public static void InvokeOnPointerExit(this Selectable selectable, PointerEventData data)
{
UIBehaviourExtensions.InvokeMethodAndRethrow<Selectable>(selectable, "OnPointerExit", data);
}
public static void InvokeTriggerAnimation(this Selectable selectable, string triggerName)
{
UIBehaviourExtensions.InvokeMethodAndRethrow<Selectable>(selectable, "TriggerAnimation", triggerName);
}
public static void InvokeOnSelect(this Selectable selectable, string triggerName)
{
UIBehaviourExtensions.InvokeMethodAndRethrow<Selectable>(selectable, "OnSelect", triggerName);
}
}
public static class GraphicExtension
{
public static void InvokeOnPopulateMesh(this Graphic graphic, VertexHelper vh)
{
UIBehaviourExtensions.InvokeMethodAndRethrow(graphic, "OnPopulateMesh", vh);
}
}
public static class GraphicRaycasterExtension
{
public static void InvokeRaycast(Canvas canvas, Camera eventCamera, Vector2 pointerPosition, List<Graphic> results)
{
UIBehaviourExtensions.InvokeMethodAndRethrow<GraphicRaycaster>(null, "Raycast", canvas, eventCamera, pointerPosition, results);
}
}
public static class ToggleGroupExtension
{
public static void InvokeValidateToggleIsInGroup(this ToggleGroup tgroup, Toggle toggle)
{
UIBehaviourExtensions.InvokeMethodAndRethrow<ToggleGroup>(tgroup, "ValidateToggleIsInGroup", toggle);
}
}
}