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22 lines
798 B
C#

1 year ago
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace Timeline.Samples
{
// A track that allows the user to do simple transform movements.
// It demonstrates how to define a custom track mixer in order to support blending of clips.
[TrackColor(1.0f, 0.0f, 0.0f)]
[TrackBindingType(typeof(Transform))]
[TrackClipType(typeof(TweenClip))]
public class TweenTrack : TrackAsset
{
// Creates a runtime instance of the track, represented by a PlayableBehaviour.
// The runtime instance performs mixing on the clips.
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
{
return ScriptPlayable<TweenMixerBehaviour>.Create(graph, inputCount);
}
}
}