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29 lines
769 B
C#
29 lines
769 B
C#
1 year ago
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using System;
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using System.Collections.Generic;
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using UnityEngine.Playables;
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namespace UnityEngine.Timeline
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{
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/// <summary>
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/// Use this track to add Markers bound to a GameObject.
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/// </summary>
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[Serializable]
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[TrackBindingType(typeof(GameObject))]
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[HideInMenu]
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[ExcludeFromPreset]
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[TimelineHelpURL(typeof(MarkerTrack))]
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public class MarkerTrack : TrackAsset
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{
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/// <inheritdoc/>
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public override IEnumerable<PlayableBinding> outputs
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{
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get
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{
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return this == timelineAsset?.markerTrack ?
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new List<PlayableBinding> { ScriptPlayableBinding.Create(name, null, typeof(GameObject)) } :
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base.outputs;
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}
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}
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}
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}
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