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17 lines
512 B
C#

1 year ago
using System;
using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
abstract class RuntimeElement : IInterval
{
public abstract Int64 intervalStart { get; }
public abstract Int64 intervalEnd { get; }
public int intervalBit { get; set; }
public abstract bool enable { set; }
public abstract void EvaluateAt(double localTime, FrameData frameData);
public abstract void DisableAt(double localTime, double rootDuration, FrameData frameData);
}
}