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48 lines
1.3 KiB
C#

1 year ago
namespace UnityEditor.Timeline
{
class TimelineInactiveMode : TimelineMode
{
public TimelineInactiveMode()
{
headerState = new HeaderState
{
breadCrumb = TimelineModeGUIState.Disabled,
options = TimelineModeGUIState.Enabled,
sequenceSelector = TimelineModeGUIState.Enabled
};
trackOptionsState = new TrackOptionsState
{
newButton = TimelineModeGUIState.Disabled,
editAsAssetButton = TimelineModeGUIState.Enabled
};
mode = TimelineModes.Inactive;
}
public override bool ShouldShowPlayRange(WindowState state)
{
return false;
}
public override bool ShouldShowTimeCursor(WindowState state)
{
return false;
}
public override TimelineModeGUIState ToolbarState(WindowState state)
{
return TimelineModeGUIState.Disabled;
}
public override TimelineModeGUIState TrackState(WindowState state)
{
return TimelineModeGUIState.Disabled;
}
public override TimelineModeGUIState PreviewState(WindowState state)
{
return TimelineModeGUIState.Disabled;
}
}
}