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21 lines
429 B
C#

1 year ago
using System;
namespace UnityEditor.Timeline
{
readonly struct LabelWidthScope : IDisposable
{
readonly float m_PrevValue;
public LabelWidthScope(float newValue)
{
m_PrevValue = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = newValue;
}
public void Dispose()
{
EditorGUIUtility.labelWidth = m_PrevValue;
}
}
}