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19 lines
292 B
C#
19 lines
292 B
C#
1 year ago
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using System;
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using UnityEngine;
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namespace UnityEditor
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{
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struct GUIGroupScope : IDisposable
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{
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public GUIGroupScope(Rect position)
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{
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GUI.BeginGroup(position);
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}
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public void Dispose()
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{
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GUI.EndGroup();
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}
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}
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}
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