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40 lines
998 B
C#

1 year ago
using System;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
interface ITimelineItem : IEquatable<ITimelineItem>
{
double start { get; set; }
double end { get; }
double duration { get; }
TrackAsset parentTrack { get; set; }
bool IsCompatibleWithTrack(TrackAsset track);
void Delete();
ITimelineItem CloneTo(TrackAsset parent, double time);
void PushUndo(string operation);
TimelineItemGUI gui { get; }
}
interface ITrimmable : ITimelineItem
{
void SetStart(double time, bool affectTimeScale);
void SetEnd(double time, bool affectTimeScale);
void TrimStart(double time);
void TrimEnd(double time);
}
interface IBlendable : ITimelineItem
{
bool supportsBlending { get; }
bool hasLeftBlend { get; }
bool hasRightBlend { get; }
double leftBlendDuration { get; }
double rightBlendDuration { get; }
}
}