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43 lines
1.3 KiB
C#

1 year ago
#if !UNITY_2018_3_OR_NEWER
using UnityEditor;
namespace TMPro
{
public static class TMP_ProjectTextSettings
{
// Open Project Text Settings
[MenuItem("Edit/Project Settings/TextMeshPro Settings", false, 309)]
public static void SelectProjectTextSettings()
{
TMP_Settings textSettings = TMP_Settings.instance;
if (textSettings)
{
Selection.activeObject = textSettings;
// TODO: Do we want to ping the Project Text Settings asset in the Project Inspector
EditorUtility.FocusProjectWindow();
EditorGUIUtility.PingObject(textSettings);
}
else
TMPro_EventManager.RESOURCE_LOAD_EVENT.Add(ON_RESOURCES_LOADED);
}
// Event received when TMP resources have been loaded.
static void ON_RESOURCES_LOADED()
{
TMPro_EventManager.RESOURCE_LOAD_EVENT.Remove(ON_RESOURCES_LOADED);
TMP_Settings textSettings = TMP_Settings.instance;
Selection.activeObject = textSettings;
// TODO: Do we want to ping the Project Text Settings asset in the Project Inspector
EditorUtility.FocusProjectWindow();
EditorGUIUtility.PingObject(textSettings);
}
}
}
#endif