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#if !UNITY_2018_3_OR_NEWER
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using UnityEditor;
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namespace TMPro
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{
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public static class TMP_ProjectTextSettings
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{
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// Open Project Text Settings
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[MenuItem("Edit/Project Settings/TextMeshPro Settings", false, 309)]
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public static void SelectProjectTextSettings()
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{
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TMP_Settings textSettings = TMP_Settings.instance;
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if (textSettings)
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{
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Selection.activeObject = textSettings;
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// TODO: Do we want to ping the Project Text Settings asset in the Project Inspector
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EditorUtility.FocusProjectWindow();
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EditorGUIUtility.PingObject(textSettings);
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}
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else
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TMPro_EventManager.RESOURCE_LOAD_EVENT.Add(ON_RESOURCES_LOADED);
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}
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// Event received when TMP resources have been loaded.
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static void ON_RESOURCES_LOADED()
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{
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TMPro_EventManager.RESOURCE_LOAD_EVENT.Remove(ON_RESOURCES_LOADED);
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TMP_Settings textSettings = TMP_Settings.instance;
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Selection.activeObject = textSettings;
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// TODO: Do we want to ping the Project Text Settings asset in the Project Inspector
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EditorUtility.FocusProjectWindow();
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EditorGUIUtility.PingObject(textSettings);
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}
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}
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}
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#endif
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